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Ad-Bots.
Yes, I have now completely removed guest posts privileges (but not comments) from the site and forums. As I stated before I have seen it happened and it gets bad real quick. My Admins are trigger happy *looks at Nellie* if you get banned by her, you're gone. ^_^ The annoying page forward ad is getting annoying even to myself, so I'm going to remove it for now.
Lab.ProQStudios.com (Coming Soon)
My nice collection of notes from freshman year of high-school to now will start to be posted. Lab results of what I have tested throughout the years will be posted. Everything from chaos theory, which started my obsession of "polar" compression algorithms, to the original Camic engine layout. I like to keep my programs open sourced, at least some of them.
Toys.ProQStudios.com (Coming Soon)
Bouncer, Anti-Crash 98-XP, SilverNight X, and.... that's about all I can think of, unless you want lab testing toys too.
Bouncer - The original anti-spyware and what I do to every computer I fix, step by step of removing any spyware automatically. Any worm, spyware, or possibly even a virus you might have this thing will find it and nuke it. Comes with a warning label: NO MERCY, backup files before preceding. :)
Anti-Crash 98-XP - Well mostly for XP, anything that is sucking the life of the computer will instantly kill it. And will automatically kill the dumper program that lags the computer as well with it. Comes with a built-in file explorer if Explorer itself is infected with anything,
SilverNight X - Read the article before this one. :)
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Back in early 2005 I created 3 programs specifically designed for Mechwarrior 4: Mercenaries. SilverNight, Tact3D, and TargetRealm. Luckily these three programs were back upped before my external hard drive failed out. So with the SilverNight code from past and its main engine from Camic (another creation from boredom) I'm developing a new and up to date version for all games that are hard to see in the dark.
Just what is this so called SilverNight? Alright here's the complete story...
Before FRAPS took the main game recording stage I was fiddling with other screen capturing programs I finally got fed up and created my own called Camic. This little beauty was able to capture the minimum of 25 FPS at 640x240 aspect ratio, it was also the introduction to a push/pull theory of programming to use, not only buffering the hard drive space, but also the memory while writing.
While fiddling with the buffering code I noticed that I could manipulate every pixel on demand this gave birth to grabbing a game window like MW4: Mercs and displaying the changed output onto another. My first algorithms were just to average the RGB colors into a 8 bit gray-scale hence the name "Silver Night."
From there, Camic itself was scrapped and its engine was put to use in manipulating pixels it captured from MW4. I spent the next months into researching on how to emulate infrared, gamma, and the rest of the electromagnetic spectrum using only RGB color based on neighboring pixels.
Now, RGB color is ONLY visible light, but there is a loop-hole in it's design. First of which, there is no pink in the visible light spectrum, it's a blending of two colors, the same goes for dark purples and bright reds. This is where calculus is fun to waste time in biology class :)
I divided each emulation engine into it's corresponding spectrum:
Gamma: Movement algorithms of neighboring pixels and that of "solid" color absorption. X-Ray: Edge Finding Ultra Violet: Chlorophyll algorithms (absorption and emitting) Visible Light: Standard night vision algorithms Infrared: Metal heat color algorithms (absorption and emitting) Radio: Movement of any and all changes and algorithms of "solid" color bouncing.
Each one has been tested, and each one has its own use and also variations. As I stated before these are emulations, meaning they do their best to extract "possible" data of color matches to another part of the spectrum. Combining the algorithms with a custom made gradient creates an optical illusion to that of a visible light image of the spectrum like something you would see from NASA photographs.
From SilverNight to TargetRealm, that's a whole different story which will come later as I introduced pixel physics to the engine.
To wrap up:
SilverNight gets a new engine and is now universal to any game with revised algorithms and a resurrection to the old code reference of Camic.
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Uploads work but still needs to be coded in with user points. The gallery for you artists out there works via registration and operating link: http://www.proqstudios.com/modules/Gallery I must approve all registrations for you to be able to upload content to your album. When viewing the gallery here on this site, it may look like you are logged out, however your are still logged in and it's confusing the login with the gallery login.
As for the questions that are being addressed from people I tell about this site (soon to be in FAQ):
Q: What is this site for? A: For those who have multiple or single interests in the digital and artistical world. I see as all works being art, including programming and mathematics. And to those who take pride in what they do can come here, share and express their ideas and opinions to one another.
Q: Ick, ads. A: Yes, disgusting ads are running on the site, I get money from them and goes to keeping this site up. I'm coding so that those who earn enough points will not even see them.
Q: What are these "points"? A: This site is based off of two systems, karma and points. Higher karma helps with reputation and can lead to special requests like a free domain name registered to your name and free to transfer to a different hosting program. Low and negative karma is an easy way to get banned from the site. Karma is based off users reaction to your work.
Points on the other hand is based off on how active you are on the site. Itself has special benefits, such as being recommended as a moderator or administrator. Also the more points you earn the more web space storage for your account receives.
Q: How do I earn points so I get some free web space? A: Browsing the site, posting topics, replying to topics, submitting work. The amount of points you earn doing some of these actions is classified, Each point you earn is 1 byte of space, this can add up quickly as just commenting to this article or any post for that matter is 5 points each. And there is 100 GB to play with.
Q: Why should I register? A: To not only post and/or upload you own work, but to comment and view some of the other members' work here on the site.
Q: Why PHP-Nuke? A: Easy to code, simple, and probably the most used staple for all starter sites.
Q: Where is everyone? A: Register and maybe more might come. *wink*
Q: Is this place more of a hub site? A: For now, and for the most part yes, This site can serve as a temporary storage of your work to link to other sites and I myself link to other sites that I have found most useful over the years.
Q: Do you yourself have experience in the art, music, and/or programming field? A: As a freelancer yes, I do. As a certified professional who did not learn by trial and error, no. The closest to certification I have (and know well) is A+ (IT), MS Office, MS Visual Studio, Adobe PhotoShop, PHP, HTML, Musical Arts, Mathematics, Philosophy, and Psychology.
Q: A/S/L? A: ...
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